Great Potential
First of all, my rating isnt because of the current bugs because Ive read that these have been fixed in a patch to be released very soon, so this is based on my playthrough only.
When I first started playing the game, I was very interested in getting further because the graphics are great and the turn based dice rolling combat was unique and seemed really compelling. Unfortunately there was nothing that came along in the rest of the game that improved upon my initial impressions. The game itself was very short, and would have been even shorter if it werent for the time taken in combat just for rolling the dice and moving one tile at a time. It was also very easy and personally I couldnt see trying out any hybrid builds because you wouldnt have enough dice rolls or different class skills to beat the more heavily armored opponents later on. There was very little interaction with the environment other than turning a few steam valves here and there, and talking to a very limited number of npcs. It would have been nice to see some puzzle elements added with traps or buttons/levers etc. Engineering seemed like it could add a dynamic element to the game, but for the most part it just seemed useless. I guess people who enjoy crafting might like it, but I didnt even create one item since the plans I got were useless to me.
Pros:
Great graphics
Interesting combat system
Decent Story (Although the final cutscene is currently not working) :(
Controls and Interface are solid and intuitive
Cons:
Very easy if you stick with one skill tree
Limited number of different enemies
Very short (6-8 hours to completion for most)
Combat very repetitive for the most part
Engineering not really utilized
Lots of chests with equipment, but you really only upgrade your gear 3-4 times in a playthrough.
Nigon72 about
Rimelands: Hammer of Thor, v1.1.1